Hi, I’m David Somerville—a creative director and game designer who spends a lot of time thinking about wonder and empathy.
—
Influences
Process
Beliefs
—
Influences
Approach
Beliefs
And then, of course,
sometimes you just have to
throw out all the rules
and do something silly.
With a career spanning design, publishing, and strategic communications, he has led creative teams at The Atlantic and is the Head of Creative at FGS Global, where he crafts award-winning campaigns and experiences for Fortune 10 companies and entertainment clients.
A lifelong creator, David lives in St. Petersburg, FL, with his wife and three children, a home they found on a year-long RV journey across America.
1. Created original game IPs generating over $1.4M in crowdfunding (so far).
2. Fostered the reinvention of The Atlantic Festival through a week-long creative sprint.
3. Inaugurated the role of creative partner and global creative lead to guide FGS Global’s 50-person creative team in service of Fortune 5 and 10 clients across the world.
4. Created Planegea, a 380-page prehistoric D&D 5E setting book, leading to work as a credited Dungeons & Dragons author in D&D sourcebooks (2025).
5. Launched The Manifold, a tabletop games media company in 2019.
- Prismanox (2023 TTRPG, independent)
- Planegea (2021 TTRPG franchise, Atlas Games)
- Never Tell Me the Odds (2019 TTRPG, independent)
- Farhaven (2019 AR mobile game, Path & Patch)
- Die Trying (2018 dice game, Golden Bell Games)
- Lightning & Bolt (2018 board game, independent)
- Question This (2016 card game, The Atlantic)
- Vast: The Crystal Caverns (2015 board game franchise, Leder Games)
- Chicken Coop (2011 mobile game, Technosight)