Hi, I’m David Somerville—a creative director and game designer who spends a lot of time thinking about wonder and empathy.




David is a seasoned creative leader from and game designer of acclaimed titles like Vast: The Crystal Caverns and Planegea. 

With a career spanning design, publishing, and strategic communications, he has led creative teams at The Atlantic and is the Head of Creative at FGS Global, where he crafts award-winning campaigns and experiences for Fortune 10 companies and entertainment clients.

A lifelong creator, David lives in St. Petersburg, FL, with his wife and three children, a home they found on a year-long RV journey across America.


1. Created original game IPs generating over $1.4M in crowdfunding (so far).

2. Fostered the reinvention of The Atlantic Festival through a week-long creative sprint.

3. Inaugurated the role of creative partner and global creative lead to guide FGS Global’s 50-person creative team in service of Fortune 5 and 10 clients across the world.

4. Created Planegea, a 380-page prehistoric D&D 5E setting book, leading to work as a credited Dungeons & Dragons author in D&D sourcebooks (2025).

5. Launched The Manifold, a tabletop games media company in 2019.
Creator, writer, artist, art director, and/or game designer for:

  1. Prismanox (2023 TTRPG, independent)

  2. Planegea (2021 TTRPG franchise, Atlas Games)
  3. Never Tell Me the Odds (2019 TTRPG, independent)
  4. Farhaven (2019 AR mobile game, Path & Patch)
  5. Die Trying (2018 dice game, Golden Bell Games)
  6. Lightning & Bolt (2018 board game, independent)
  7. Question This (2016 card game, The Atlantic)
  8. Vast: The Crystal Caverns (2015 board game franchise, Leder Games)
  9. Chicken Coop (2011 mobile game, Technosight)
©MMXXVDavid SomervilleAll rights reserved